π CIE IGCSE Physics β 3.2 LIGHT
Light is a form of energy that allows us to see objects. In IGCSE Physics, you study how light behaves when it reflects, refracts, passes through lenses, and disperses into colours.
πΉ 3.2.1 Reflection of Lightβ
π Key Terms and Definitionsβ
Normal
An imaginary line drawn perpendicular (90Β°) to the surface at the point where the light ray hits.
Angle of incidence (i)
The angle between the incident ray (incoming ray) and the normal.
Angle of reflection (r)
The angle between the reflected ray and the normal.
β οΈ Important:
- Angles are always measured from the normal, not the mirror surface.
π Law of Reflectionβ
The angle of incidence is equal to the angle of reflection
i = r
This law applies to all reflecting surfaces, including plane mirrors.
πͺ Plane Mirrors and Image Formationβ
A plane mirror is a flat mirror.
πΌοΈ Characteristics of the Image Formedβ
An image formed by a plane mirror is:
- Same size as the object
- Same distance behind the mirror as the object is in front
- Virtual (cannot be formed on a screen)
- Upright (not inverted)
- Laterally inverted (left and right are swapped)
π Definition: Virtual image
An image formed where light rays appear to meet, but do not actually meet.
βοΈ Ray Diagram for a Plane Mirror (Description)β
To draw a ray diagram:
- Draw the mirror as a straight vertical line
- Draw the object in front of the mirror
- Draw two rays from the object to the mirror
- Reflect the rays using i = r
- Extend the reflected rays backwards with dotted lines
- The point where the dotted lines meet is the virtual image
π Simple Measurements and Calculationsβ
You may be asked to:
- Measure angles using a protractor
- Calculate angles using i = r
- Compare object distance and image distance
π Example Question:
If the angle of incidence is 35Β°, what is the angle of reflection?
β Answer: 35Β°
π Exam Tips β Reflectionβ
- Always draw the normal first
- Label i and r clearly
- Use a ruler and protractor for accuracy
- Say βvirtualβ, not βimaginaryβ
πΉ 3.2.2 Refraction of Lightβ
π Key Termsβ
Refraction
The bending of light when it passes from one medium to another because its speed changes.
Angle of refraction (r)
The angle between the refracted ray and the normal.
Medium
A substance through which light travels (e.g. air, glass, water).
π¬ Experiment to Show Refractionβ
Using a rectangular glass block:
- Place the glass block on paper and trace around it
- Shine a narrow ray of light into the block
- Mark the incident and emergent rays
- Remove the block and join the lines
- Draw normals at the boundaries
Observation:
- Light bends towards the normal when entering glass
- Light bends away from the normal when leaving glass
π Passage of Light Between Two Mediaβ
- Light slows down when entering a denser medium
- Light speeds up when entering a less dense medium
| From | To | Direction of bending |
|---|---|---|
| Air | Glass | Towards the normal |
| Glass | Air | Away from the normal |
πΊ Critical Angle (c)β
Definition:
The angle of incidence in the denser medium for which the angle of refraction is 90Β°.
At this angle:
- Refracted ray travels along the boundary
π Internal Reflection and Total Internal Reflectionβ
Internal reflection
Occurs when light reflects inside a medium instead of refracting out.
Total internal reflection (TIR) occurs when:
- Light travels from denser to less dense medium
- Angle of incidence greater than the critical angle
π Everyday Examples:
- Optical fibres
- Periscopes
- Diamond sparkle
- Endoscope in medicine
π Refractive Index (n)β
Definition:
The refractive index is the ratio of the speed of light in air (or vacuum) to the speed in the medium.
(where c is the critical angle)
βοΈ Example Calculationβ
If:
- Angle of incidence = 40Β°
- Angle of refraction = 25Β°
π‘ Optical Fibresβ
How they work:
- Use total internal reflection
- Light signals bounce repeatedly inside the fibre
Uses:
- Internet and telephone communication
- Medical instruments (endoscopes)
Advantages:
- Very fast
- Low signal loss
- Not affected by electrical interference
π Exam Tips β Refractionβ
- Critical angle is only in the denser medium
- Always check direction of travel
- Use sin, not cos or tan
- State both conditions for TIR
πΉ 3.2.3 Thin Lensesβ
π Types of Lensesβ
| Lens | Shape | Effect on parallel rays |
|---|---|---|
| Converging (convex) | Thicker in middle | Rays meet |
| Diverging (concave) | Thinner in middle | Rays spread |
π Key Definitionsβ
Principal axis
A straight line through the centre of the lens.
Principal focus (focal point)
The point where parallel rays converge (or appear to diverge from).
Focal length (f)
Distance from the centre of the lens to the principal focus.
βοΈ Ray Diagrams β Converging Lens (Real Image)β
Rules for drawing rays:
- Ray parallel to axis β passes through focal point
- Ray through centre β undeviated
- Ray through focal point β emerges parallel
Real image characteristics:
- Inverted
- Can be projected on a screen
πΌοΈ Image Characteristicsβ
Describe images using:
- Size: enlarged / same size / diminished
- Orientation: upright / inverted
- Nature: real / virtual
π Virtual Image (Converging Lens)β
- Object placed inside focal length
- Rays diverge
- Image formed by extrapolating rays backwards
- Image is upright, enlarged, virtual
π Cannot be formed on a screen
π Magnifying Glassβ
A single converging lens used to:
- Produce a large virtual image
- Object placed inside focal length
π Vision Defects and Correctionβ
Short-sightedness (myopia):
- Distant objects blurred
- Corrected using a diverging lens
Long-sightedness (hyperopia):
- Near objects blurred
- Corrected using a converging lens
π Exam Tips β Lensesβ
- Label focal points clearly
- Use three rays if asked
- State real or virtual explicitly
- Donβt mix up concave and convex
πΉ 3.2.4 Dispersion of Lightβ
π Dispersionβ
Definition:
The separation of white light into its component colours when refracted.
Occurs because:
- Different colours have different wavelengths
- They refract by different amounts
πΊ Prism and White Lightβ
- Violet bends the most
- Red bends the least
π¨ Visible Spectrumβ
Order (frequency increasing):
Red β Orange β Yellow β Green β Blue β Indigo β Violet
Mnemonic: ROYGBIV
| Colour | Wavelength |
|---|---|
| Red | Longest |
| Violet | Shortest |
π΄ Monochromatic Lightβ
Definition:
Light of a single frequency (single colour).
Examples:
- Laser light
- Sodium lamp (yellow)